FIDE Backs Shorter Time Controls for Classical Chess
FIDE Backs Shorter Time Controls: What Could Change in Classical Chess
Classical chess is valued for giving players time to pause and think. Finding a hidden resource in a difficult position, calculating a sacrifice or untangling a complex endgame all take time. Yet long games also make tournaments more expensive and participation harder for people who combine chess with work or study.

The international federation has now moved closer to changing the familiar format. The FIDE General Assembly backed a resolution on shorter time controls. However, this does not automatically change the rules: the FIDE Council must still draft and approve the specific amendments. The federation published this clarification on October 12, 2026.
Which Time Controls Are Being Proposed?
The main option is 60 minutes per player for the game, with a 30-second increment per move, commonly written as 60+30. The FIDE Council intends to make this time control available without special approval.
Separate conditions are proposed for 45+30: automatic approval for tournaments meeting FIDE Circuit requirements, as well as events with no players rated 2400 or above. These provisions remain part of the proposed framework.
What do these numbers mean for a player? Under 60+30, each player starts with one hour on the clock and receives another 30 seconds after every move. A game can therefore last considerably longer than two hours, as the increment adds to the available thinking time throughout play.
By comparison, 90+30 gives each player an initial allowance of an hour and a half. Moving to 60+30 removes one-third of that initial thinking time while retaining the same increment.
Why Shorten Classical Games?
A long tournament involves accommodation costs, venue hire and arbiters’ fees. Players also have to account for travel and time away from their other commitments.
A more compact schedule could lower these barriers. A shorter event is easier for players to fit into their calendars, while organisers may find it easier to contain costs and offer affordable participation.
However, shorter time controls do not automatically mean shorter tournaments. If an event continues to hold one game per day, the main effect will be a shorter playing day. Reducing the overall length of a tournament would require a different schedule, such as two rounds on some days.
Will Players Be Able to Play Three Games a Day?
The Icelandic Chess Federation proposed making 45+30 a standard time control and allowing three games per day. The General Assembly supported the initiative, but its implementation requires further discussion.
Under the Council’s proposed approach, tournaments offering title norms would retain a limit of two games per day. Events held solely for rating purposes follow a different limit: no more than 12 hours of play per day. The restriction allowing a maximum of one norm achieved at a shortened classical time control to count towards a title would also remain.
This distinction matters. A tournament’s eligibility for rating and its eligibility for international title norms involve different requirements. It would therefore be premature to say that “everyone can now play three classical games a day.”
How Could Shorter Time Controls Affect Play?
Time management can be expected to become even more important. A lengthy think in the opening would leave less room for independent problem-solving in the middlegame. Players would need to identify more precisely which positions genuinely require deep calculation.
Complex endgames could be particularly sensitive to the change. Finding the right move sometimes means checking several similar variations, and a few extra minutes can reveal details that are difficult to spot immediately.
On the other hand, shorter games could make classical tournaments easier to attend. For amateur players, that might mean more opportunities to compete; for organisers, it could create room to experiment with scheduling.
These are potential effects of the reform, rather than established findings from its implementation.
What Happens Next?
FIDE has endorsed the direction of the reform, but the final rules governing its application have yet to be determined. Wider use of 45+30 and the possibility of three games per day will require further consultation.
The central challenge is to balance accessibility with depth of play. A shorter tournament may attract more participants, but much of classical chess’s appeal lies in having time to think a decision through.
The reform’s success will therefore depend on more than the number of minutes saved. What matters most is whether players can preserve the qualities that draw them to classical chess: a rich contest, independent calculation and the satisfaction of finding a solution over the board.